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Re:Visual Studio for Mac by damian-h on Wednesday May 10, 2017 @04:38PM (#14311464)
> It is a design jewel

Then I need to ask... why is it so bloated and slow?

Re:Visual Studio for Mac by EpicEng on Wednesday May 10, 2017 @06:09PM (#14312186)
Code can be well designed from an architectural perspective and still be slow in areas. I imagine it's due to the minimal feature set (which MS defined). Stuff constantly happening in the background when you click or type something, bottlenecks become more apparent with really large projects and they just haven't dedicated time to improving that, etc.

I realize that architecture can't be separated from functionality, but I think the parent was focused on modularity and the ability to reuse various components.

Re:Visual Studio for Mac by oceanswave on Wednesday May 10, 2017 @05:12PM (#14311772)
...and still 32bit in a 64 bit world
Re:Visual Studio for Mac by imron on Wednesday May 10, 2017 @07:12PM (#14312576)
There are valid reasons for that [0]. Would you accept slower compile times and more memory usage just so you could have a 64-bit version of visual studio that your project probably wouldn't even need?

0: https://blogs.msdn.microsoft.com/ricom/2009/06/10/visual-stu...

Re:Visual Studio for Mac by jmiserez on Thursday May 11, 2017 @03:44AM (#14314432)
That was 8 years ago. Surely things have changed...!
Re:Visual Studio for Mac by dpark on Thursday May 11, 2017 @09:55AM (#14315994)
Physics haven't changed. If you double the size of all your pointers, you effectively reduce the available CPU cache. It will be slower.
Re:Visual Studio for Mac by dandr01d on Thursday May 11, 2017 @12:44AM (#14313872)
I'm guessing you haven't tried Xcode or Eclipse.