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Re:Visual Studio for Mac by judah on Wednesday May 10, 2017 @11:44AM (#14309066)
Nope. Windows Forms is a UI technology tied to Windows itself.(It's implemented as wrapper over WndProc and Windows Common Controls.)

Windows Forms is not cross platform, and VS for Mac doesn't change this.

VS for Mac is intended to build cross platform web apps, console apps, and mobile apps with Xamarin.

Re:Visual Studio for Mac by holydude on Wednesday May 10, 2017 @11:48AM (#14309107)
So this Visual Studio for Mac is Xamarin studio repackaged as Visual Studio with tools and compiler/transpilers for .NET Core and the rest so you can do your usual stuff (in any other language) + apps on iOS/Mac/Android with C# with the Xamarin magic. Or ?
Re:Visual Studio for Mac by floatboth on Wednesday May 10, 2017 @12:42PM (#14309581)
Windows Forms is implemented in Mono. It's… buggy, but it works.
Re:Visual Studio for Mac by tmzt on Wednesday May 10, 2017 @01:39PM (#14309998)
Is that the version using winelib? I believe there is now native OSX support in wine in addition to x11drv. Could the Mono version be ported?
Re:Visual Studio for Mac by hexxington on Wednesday May 10, 2017 @03:49PM (#14311047)
No. The Winelib implementation fizzled over a decade ago. Mono's WinForms implementation is managed, invoking a cleanroom C libgdiplus.so/dlyib for GDI+ calls