Re:Kivy 1.10.0 released
by jitl on Tuesday May 09, 2017 @02:27AM
(#14298111)
Has anyone here ever used Kivy for something? What did you build? How did it go? Would you use Kivy for a project again in the future?
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Re:Kivy 1.10.0 released
by mortadelegle on Tuesday May 09, 2017 @04:32AM
(#14298505)
I made https://github.com/AlvarBer/Persimmon, I would say Kivy is pretty capable.
My biggest caveat is the kV lang, when you get to dynamic components you almost always have to either give up and do the ugly manual bindings by hand, or hardcode a lot of values.
Wow, this looks really cool! On my list to check out.
Re:Kivy 1.10.0 released
by overlordalex on Tuesday May 09, 2017 @05:54AM
(#14298751)
A friend made a game for learning Morse Code, called Morsey. I'll see if he wants to give some comments on the experience.
Heres the google play link: https://play.google.com/store/apps/details?id=org.morsey
In the same vein, I'm curious about the workflow and tooling here. Being used to Visual Studio+XAML kind of WYSIWYG editing, is there anything similar in Kivy? Or do you write code, run app, close app, repeat?
Kivy has interface definition language, similar to XAML, in the way YAML is similar to XML. It's called Kivy-language [1]
And to answer the parents question: there is to my knowledge no wysiwyg editor for kivy.
You can however write the code and directly execute it. There is no compile time to speak of, so it's not that bad.
I put together a photo booth using Kivy and use it occasionally at weddings. I was able to get the inital project going in a weekend, but I've been maintaining it for a few years.
I'd use Kivy for another project, and reccomend it. That's not to say it's perfect, but overall it is enjoyable to use.
Re:Kivy 1.10.0 released
by markatkinson on Tuesday May 09, 2017 @04:00AM
(#14298422)
I created a game which was a clone of Winterbells. It was when I was learning to code.
This was many years ago, however I recall it being quite easy and enjoyable but very limited.