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Re:So You Want to Make Games by maccard on Friday May 05, 2017 @08:25AM (#14272855)
> Mobile industrie are not the same than game for PC, they are really focused more on money than the game itself

That's a sweeping generalisation. Mobile games are not "focused more on money than the game itself". There are plenty of examples of PC games which are straight up cash cows, just as there are plenty of examples of mobile games which are deeply rewarding and fun to play. To make statements like that is insulting to both sides.

Re:So You Want to Make Games by swsieber on Friday May 05, 2017 @08:34AM (#14272903)
But I think he has a point - the mobile game industry, in general, is more focused on money than good games.

Sweeping generalization? Yes. Holds true for the most commonly installed games - I think so?

Re:So You Want to Make Games by jads on Friday May 05, 2017 @09:09AM (#14273123)
But is that because mobile game developers made a conscious effort to just focus on making money from IAPs, or because the economy on mobile is so badly skewed?

A $10 game on Xbox, PlayStation, or even Steam is considered fairly low-cost. On iOS or Android? Very few people are going to buy that.

Re:So You Want to Make Games by SimbaOnSteroids on Friday May 05, 2017 @08:46AM (#14272979)
Then isn't there a market for mobile games targeted at the more traditional gamer? Example being hearthstone for mobile.
Re:So You Want to Make Games by swsieber on Friday May 05, 2017 @08:49AM (#14272995)
I think there's a market for the traditional gamer. I think mobile games geared towards them get drowned out in the sea of ... optimized filth.
Re:So You Want to Make Games by SimbaOnSteroids on Friday May 05, 2017 @09:13AM (#14273154)
I think AR headsets like Hololens will offer an opportunity to appeal to more traditional gamers first before, as you so humorously put it, "optimized filth" becomes the mainstay. This is due to, what I think, is a positive correlation between people that are early adopters and people that are gamers.
Re:So You Want to Make Games by LSCanaan on Friday May 05, 2017 @09:21AM (#14273204)
That's not the way to refute an argument. Generalizations are convenient because exceptions always exist and outliers are no way to disprove a trend.
Re:So You Want to Make Games by dagenleg on Friday May 05, 2017 @08:33AM (#14272899)
>plenty of examples of mobile games which are deeply rewarding and fun to play

Really?

Re:So You Want to Make Games by maccard on Friday May 05, 2017 @09:13AM (#14273153)
Sure. Reigns, Hopiko, Alto's Adventure, You must build a boat, Monument Valley, Hearthstone(arguable), Clash Royale(again arguable), Vainglory, Crashlands. That's what I've got installed on my phone, I'm sure there are plenty more.
Re:So You Want to Make Games by wst_ on Monday May 08, 2017 @12:34AM (#14289275)
So you listed few and can only assume others. Looks like an opinion to me. Comparing to average 500 games application per day it does not look like too plentiful.