But I think he has a point - the mobile game industry, in general, is more focused on money than good games.
Sweeping generalization? Yes. Holds true for the most commonly installed games - I think so?
But is that because mobile game developers made a conscious effort to just focus on making money from IAPs, or because the economy on mobile is so badly skewed?
A $10 game on Xbox, PlayStation, or even Steam is considered fairly low-cost. On iOS or Android? Very few people are going to buy that.
Re:So You Want to Make Games
by SimbaOnSteroids on Friday May 05, 2017 @08:46AM
(#14272979)
Then isn't there a market for mobile games targeted at the more traditional gamer? Example being hearthstone for mobile.
I think there's a market for the traditional gamer. I think mobile games geared towards them get drowned out in the sea of ... optimized filth.
Re:So You Want to Make Games
by SimbaOnSteroids on Friday May 05, 2017 @09:13AM
(#14273154)
I think AR headsets like Hololens will offer an opportunity to appeal to more traditional gamers first before, as you so humorously put it, "optimized filth" becomes the mainstay. This is due to, what I think, is a positive correlation between people that are early adopters and people that are gamers.
That's not the way to refute an argument. Generalizations are convenient because exceptions always exist and outliers are no way to disprove a trend.
>plenty of examples of mobile games which are deeply rewarding and fun to play
Really?
Sure. Reigns, Hopiko, Alto's Adventure, You must build a boat, Monument Valley, Hearthstone(arguable), Clash Royale(again arguable), Vainglory, Crashlands. That's what I've got installed on my phone, I'm sure there are plenty more.
That's a sweeping generalisation. Mobile games are not "focused more on money than the game itself". There are plenty of examples of PC games which are straight up cash cows, just as there are plenty of examples of mobile games which are deeply rewarding and fun to play. To make statements like that is insulting to both sides.