Re:How to Get into VR
by aaron-lebo on Wednesday May 03, 2017 @03:16PM
(#14259100)
I agree with you and expect experiences to get better as the industry learns.
With nothing to back this up, I think the VR headset is a mass market item at $400 (or the price of a console) and better tech (mainly lighter headset, slightly improved panels). I guess with that belief the question is will the industry continue to subsidize those hardware improvements while developers figure things out? Or perhaps VR hardware will improve regardless of gaming success.
Re:How to Get into VR
by georgeecollins on Wednesday May 03, 2017 @04:40PM
(#14259850)
VR hardware will continue to improve because it drives all sorts of demand for chips and software, and nobody wants to be left behind. The Hacker News audience may be jaded about it, but it still is interesting to average people.
It's just too expensive and too confusing, and the software isn't very good yet. I have no idea how popular VR will but I know better headsets will come out in the next two years and prices will come down.
Re:How to Get into VR
by moosingin3space on Thursday May 04, 2017 @12:42PM
(#14266326)
I believe VR will become a mass market item when you can buy a "VR console" for $400-600 -- until then, the effort required to set up a VR gaming system will be regarded as "not worth it" by much of the market.
The industry is still figuring out how to create gameplay that takes advantage of VR rather than just porting over gameplay mechanics from traditional games. There are also limitations on how ambitious VR games can get given the current size of the market. There's some very compelling experiences starting to appear already though in my opinion.
I think it's a mistake to put too much emphasis on the current relatively high cost of hardware as a guide to the future potential of the medium. We know that price will come down and if you compare it in real terms to the cost of early PCs it already looks quite affordable.