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Re:Nontransitive dice by jameshart on Saturday April 29, 2017 @07:26PM (#14229354)
One way to interpret OP's 'rounding' concept is that in a round of a dice game, the winner's score is rounded up to 1, and the loser's score rounded down to 0. If, on the other hand, each turn each player got a fractional score between 0 and 1 (without 'rounding'), then that would represent a 'truer' evaluation of the dice.

The best way I can think of to allocate a fractional score to each die player is to sum all the dice rolled, and give each player their roll divided by the sum. So if players rolled 2 and 5, one player would get 2/7 and the other 5/7 - instead of rounding the scores to 0 and 1.

Note that to calculate the EV for a die under this scheme, you have to calculate it versus a particular opposing die, so it would produce a different EV for the transitive A/B/C dice in different combinations.

Perhaps that's what the OP was trying to suggest?

Re:Nontransitive dice by amalcon on Saturday April 29, 2017 @08:06PM (#14229489)
More or less this, except with a simpler way of allocating fractional scores: simply divide the value rolled on that die by the largest such value on any of the dice in the set (or, equivalently, round to either 0 or largest-such-value and skip the division step).