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Re:Early Nintendo programmer worked without a keyboard by Armisael16 on Thursday April 27, 2017 @04:43PM (#14214523)
I can't speak directly for the programmer market, but this exact thing happened when steam opened the floodgates with greenlight. i used to browse the catalog to find new games; now there's so much crap in there that it isn't worth the time.
Re:Early Nintendo programmer worked without a keyboard by derefr on Thursday April 27, 2017 @05:01PM (#14214670)
In my mind, that's just an argument for curation. There's no reason you can't let developers have their cake (i.e. have something up on Steam) while consumers eat it too (i.e. have a default view of Steam that hides all the crap games.)

I mean, direct-linking to things from a product site is still a thing; and—due to Steam technically being a website—discovery by search-engines indexing the page is still a thing. But also, there's no reason there can't be things like "App Store channels" where you can subscribe to a given app reviewer's "view of the world" (i.e. a store scope containing only the stuff they like, and—with less weight—the stuff the people they follow like, recursively); and then browse those, or a front-page that's the union of those. You could even automatically generate such channels from existing app-review sites/Youtube channels/whatever.

Re:Early Nintendo programmer worked without a keyboard by Armisael16 on Thursday April 27, 2017 @05:09PM (#14214731)
How do you expand that to a bookstore or an employement market without functionally denying the existence of some books/people?

The problem is that you're increasing the workload on everyone who wants to use that market by forcing them to filter out more crap.