Re:Teeny Tiny Mansion: text adventure game formally proven t...
by komali2 on Monday April 17, 2017 @04:57PM
(#14134360)
I certainly agree that auto-play videos and analytics JS takes it too far. But a little CSS to improve readability of code, some markup that allows links to be clickable, etc, seems reasonable to me at no performance cost.
25, so I grew up reading most of my content on wikipedia or forum posts, which is about the level of markup I mean (minus the ridiculously huge banner signatures that people were so fond of on invision forums ;) )
Re:Teeny Tiny Mansion: text adventure game formally proven t...
by Tloewald on Monday April 17, 2017 @06:04PM
(#14134831)
I'm an old geezer who grew up with text terminals and I agree with you wholeheartedly. Saving a scarce resource (mental real estate) to save a near free resource (bandwidth / processor cycles) is poor tradeoff.
Apart from the links not working, that's as functional as it gets for conveying text-based information. All the rest is fluff and the bytes to information ratio gets very bad, very fast (e.g. several MB to read a 1000 word CNN.com article).
Although the question make me fell a little old. How young are you buddy, for this is a plain old textfile -- used to be a very very common way to convey information. Last generation's GitHub readme.md files so to speak.
In fact, if one wants to know more about the phenomenon of textfiles, and read some classic stuff along the way: http://www.textfiles.com/directory.html