News for hackers. Stuff that matters.
Re:Teeny Tiny Mansion: text adventure game formally proven t... by derefr on Monday April 17, 2017 @04:50PM (#14134311)
I can see your point, though this particular case might not make it very well.

A stronger example of the problem is, I think, some of the text from 4AM documenting their ongoing reverse-engineering efforts, for example: https://ia600509.us.archive.org/6/items/Muppetville4amCrack/...

The 40col text might be "retro", but it also makes lines wrap so soon that my eyes get tired reading it. (And yet—unlike e.g. an RFC file—I can't just plop it into a Markdown parser or what-have-you to get reflowable lines of HTML out, because 1. it's not really in any particular format, and 2. the alternating "prose text", "formatted console interaction", and "formatted ASM listing with long prose comments beside them" sections aren't demarcated or delimited in any particular way.)

When your text becomes sufficiently "simple", it can actually become an accessibility problem.

Re:Teeny Tiny Mansion: text adventure game formally proven t... by mst on Monday April 17, 2017 @06:57PM (#14135142)
Yep. Preface: I'm a cranky minimalist who would generally prefer reading plain-text-that-happens-to-be-markdown at a 78 col wrap (syntax highlighting tends to give me a headache, and I'm happy to copy-paste URLs as the price for having a document that's lightweight and comfortable to read).

Actual point: Dear gods that 4am crack is awful to read, and I'd actually prefer github angry fruit salad in spite of mostly hating the latter.

So, yeah, there are virtues to simplification, but it can still be overdone - and while the article we're commenting on was great to me, it probably overdid it slightly - and the link you provide is an unintentional reductio ad absurdum of the approach.

(long comment written because I expected to disagree with you until I clicked and went aaaaaaaaaaaaaaaaaa)

Re:Teeny Tiny Mansion: text adventure game formally proven t... by ShaneWilton on Monday April 17, 2017 @08:24PM (#14135584)
That link is a perfect example of how subjective all of this stuff is. I don't have any issues reading that page, though I understand how you might!

Here's a blog post I've always found interesting about Markdown, from Joe Armstrong: http://joearms.github.io/2016/03/21/Why-Markdown-Sucks.html

Plain text documents don't solve the problem he's talking about, but they at least mitigate it somewhat -- WYSIWYG is preferable to a changing pseudo-standard mangling an author's intent, in my opinion.

Re:Teeny Tiny Mansion: text adventure game formally proven t... by zellyn on Monday April 17, 2017 @10:06PM (#14135983)
Yeah, I don't mind it at all, besided being very far over against the left margin. I think I would find it more jarring if the paragraphs were wider, and then it suddenly shrunk back down just for the code listings.
Re:Teeny Tiny Mansion: text adventure game formally proven t... by zellyn on Monday April 17, 2017 @10:07PM (#14135989)
But then again, I may be a bit warped: a while back, while stuck in bed sick for a week, I implemented chacha20 in 6502 assembler, on an Apple II emulator, on my phone.

¯\_(ツ)_/¯