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Re:Teeny Tiny Mansion: text adventure game formally proven t... by ChuckMcM on Monday April 17, 2017 @04:25PM (#14134112)
Often they do. The general computer science topic is dead locks.

A dead lock occurs when a state is reached and there is no way to exit the state. In complex state machines it is important insure they are 'deadlock free.' Sometimes people use a timeout to recover from a locked state machine, sometimes the system needs to be re-powered.

An adventure game is simply a state machine (or a collection of interlocked state machines). So proving the proving the game has no deadlocks will also prove that the state machine has no deadlocks.

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