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Re:Teeny Tiny Mansion: text adventure game formally proven t... by LanceH on Monday April 17, 2017 @03:28PM (#14133712)
Typically they made sense in the infocom games. If you needed matches for something but had already struck and burned them all, you were stuck.

Getting rid of dead ends makes some of these games feel like they are on rails. If you try enough combos of everything, eventually you'll progress.

Re:Teeny Tiny Mansion: text adventure game formally proven t... by chme on Monday April 17, 2017 @04:01PM (#14133942)
There is a difference between always reaching a winning state or getting stuck without any resolution.

I think its important that there is no state were you just get stuck, you should at least have a game over sequence, so that you know you have done something wrong.