Re:GDNative – A scripting language module for Godot
by braveo on Friday April 14, 2017 @06:23PM
(#14117889)
oooooh, ok, yeah, it was late and I missed that.
And that does suck, speaking as a developer, I MUCH prefer working in linux. The exception would be .net/C#, you just can't beat visual studio in that environment.
Even then though... I still use the git bash console/tools for everything. love me some grep.
And that does suck, speaking as a developer, I MUCH prefer working in linux. The exception would be .net/C#, you just can't beat visual studio in that environment.
Even then though... I still use the git bash console/tools for everything. love me some grep.