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Re:GDNative – A scripting language module for Godot by parenthephobia on Friday April 14, 2017 @11:42AM (#14115081)
It's not obvious to me what the difference between "real" and "fake" 2D is.

What is hard to do in Unity because its 2D isn't "real"?

Re:GDNative – A scripting language module for Godot by eropple on Friday April 14, 2017 @11:50AM (#14115139)
I think those were unrelated complaints. The hallowed purity of 2D is weird to me, but Unity's tooling being hard to use certainly resonates.
Re:GDNative – A scripting language module for Godot by 31h on Friday April 14, 2017 @02:49PM (#14116300)
2D is a special case of 3D. If you only want to do 2D then a 2D API is going to be simpler than a 3D API. There's a whole mess of parameters and transformations that just go away.