News for hackers. Stuff that matters.
Re:GDNative – A scripting language module for Godot by eropple on Friday April 14, 2017 @11:40AM (#14115074)
> Unity is fake 2D (locked orthographic 3D)

I don't use Unity, because throwing around vertex buffers isn't particularly difficult, but this is a pretty silly comment. Quads in an orthographic projection is what's done by literally every modern engine that's designed for any level of performance. "Fake" 2D is normal 2D in 2017.

And, uh. It's what Godot uses too.

There are no comments on this comment yet.