Re:GDNative – A scripting language module for Godot
by moron4hire on Friday April 14, 2017 @11:16AM
(#14114938)
I knew they had experimented with it, but I couldn't find an up to date version. I just assumed they had abandoned it.
Re:GDNative – A scripting language module for Godot
by parenthephobia on Friday April 14, 2017 @11:38AM
(#14115062)
FYI, the latest Linux editor is always linked-to from the last post in this thread:
https://forum.unity3d.com/threads/unity-on-linux-release-not...
Why they do this in a forum thread instead of having a link on the normal download page, I cannot imagine. It's no wonder you couldn't find it! :)
Although it is buggy, I use the Linux editor regularly. :)
> And their project format is locked to prevent you from opening a project that had just been opened in a newer version than the one you have
Related pet peeve: The Linux editor appends "Linux" to the project version, forcing a complete reimport of all the assets when moving between the Linux and Windows editors even if they're actually at the same version.