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Re:Blender 2.79: OpenCL on par with CUDA by zaphar on Wednesday April 12, 2017 @12:27PM (#14099214)
One of the reasons for their success are the Open Movie and Open Game projects[0]. It forces them to actually accommodate the needs of working artists and designers in their tool. It also showcases the power of Blender and gets the attention of potential users. The production values are actually pretty good for the projects which get's peoples attention.

[0]: https://www.blender.org/features/projects/

Re:Blender 2.79: OpenCL on par with CUDA by pasta on Wednesday April 12, 2017 @01:33PM (#14099817)
I think the main reason is good software design.

It's so modular that it's very easy to extend.

A new fluid sim algorithm? A few months later Blender is shipping it.

That's also the reason it's fast. It starts in one or two seconds.

Re:Blender 2.79: OpenCL on par with CUDA by badosu on Wednesday April 12, 2017 @02:07PM (#14100164)
I can't talk about the specifics of the software design.

But if you take into account how the Blender project is handled with consideration of how to sustain itself via the Blender Foundation, and all the related projects, you can observe how an outlier it is compared to all similar ambitious projects that are not doing so well.

This is a bad and a good sign: it makes evident how little FOSS projects take in account it's sustainability over time, on the other hand it presents an opportunity for huge improvements in this area.