News for hackers. Stuff that matters.
Re:Minecraft Set to Launch Its Own Currency by graedus on Monday April 10, 2017 @04:26PM (#14082213)
> When I buy a pack of tokens rather than depositing USD or similar into an account, I'm more likely to spend all of those tokens.

In my experience, it's exactly the opposite, since packs of points/tokens are not typically divisible by the price of common purchases. For example, you might have the option to buy 500, 1500, or 3000 points; items then cost something like 740 or 800 or 1600 points. To spend your last point/token you almost certainly have to buy more than you originally intended.

Re:Minecraft Set to Launch Its Own Currency by problems on Monday April 10, 2017 @05:22PM (#14082688)
Hmm, maybe I'm used to different games, but typically there are some nickel-and-dime type purchases with premium money that you can pretty much extract the full value from one way or another. Clash of Clans has a speed boost, World of Tanks has premium rounds and experience exchange fees, etc.

They're perhaps not the reason you bought the premium currency, but they're worth enough that you'll spend them.