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Re:Minecraft Set to Launch Its Own Currency by tyrust on Monday April 10, 2017 @02:06PM (#14081043)
2010 was an amazing year for games, AAA and indie alike. Just googling [0] will show you this. On the AAA side you had Mass Effect 2, Fallout: New Vegas, Red Dead Redemption, Starcraft II, Civ 5, and much more. On the indie side Super Meat Boy, Limbo [1], VVVVVV, Amnesia: The Dark Descent, and of course, more.

I think it's cool that Microsoft is giving Minecraft players a way to support content-creators. They aren't forcing content-creators to offer their content for a fee; free mods will continue to exist. And they certainly aren't putting base gameplay behind paywalls like some mobile games do.

[0] - https://www.google.com/search?q=best+games+released+in+2010

[1] - Which was an awesome game that you might dismiss as a ""philosophical", "artsy" highly-hyped Mario clone".

Re:Minecraft Set to Launch Its Own Currency by ehsankia on Monday April 10, 2017 @02:52PM (#14081425)
Even the so called "walking simulators" have grown to be a powerful genre with games such as Firewatch, or even more extreme story games such as Her Story.

Dismissing these games just because they're not conventional "games" is insanely stupid. Video game are an insanely powerful medium for story telling, and limiting yourself to one narrow subset is just a shame.

Re:Minecraft Set to Launch Its Own Currency by xinyhn on Monday April 10, 2017 @08:59PM (#14084000)
Personally these type of games have lately revived my identity as a gamer.

Soma, Talos Principle, The Valley, Kona, Firewatch, To the Moon, Everybody Has Gone to the Rapture. Have all been extremely enjoyable experiences.

Really hoping for more to discover in this genre.

Re:Minecraft Set to Launch Its Own Currency by watwut on Tuesday April 11, 2017 @02:26AM (#14085347)
The worst thing about video game culture is that idea that only some kind of games count. It is not enough to say "I don't like it", the games one does not find enjoyable are abominations and wrong for just existing.

Anyway, there is no innovation without mistakes. If you want new kind of high quality experience, you need to accept a lot of failures will happen in the process.

Re:Minecraft Set to Launch Its Own Currency by ungzd on Tuesday April 11, 2017 @09:00AM (#14087241)
Limbo is the most canonical example of overhyped Mario reskin. What's good in it? Just stupid gore, halloween-grade "darkness" and use of little boy as protagonist to generate more pity points.
Re:Minecraft Set to Launch Its Own Currency by tyrust on Tuesday April 11, 2017 @12:43PM (#14089836)
I provided multiple examples of great games from a variety of genres. I included a footnote acknowledging the criticism of Limbo that you would have. I addressed your points about both quality of gaming and what this particular thing means to Minecraft.

All you have to say to me is a boring complaint about Limbo. Have you played through the game? It's a short, well-crafted puzzle-platformer with interesting art, animations, and sound design. It's just fine if you personally didn't like what the game did, but dismissing it as a Mario reskin is ridiculous.

Re:Minecraft Set to Launch Its Own Currency by btym on Monday April 10, 2017 @03:39PM (#14081870)
Also, Halo: Reach, the last great Halo game.