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Re:Minecraft Set to Launch Its Own Currency by dageshi on Monday April 10, 2017 @12:16PM (#14079780)
The pricing structure for one? The publisher, Bethesda in that case wanted 40%, Valve taking 30% leaving the author of the mod 30%. I was up in arms because that split should be the opposite way around.
Re:Minecraft Set to Launch Its Own Currency by Sir_Cmpwn on Monday April 10, 2017 @12:27PM (#14079908)
According to this article:

>We have a model that allows us to give more than 50 percent of revenue to the creators

So it seems worse than both of those?

Re:Minecraft Set to Launch Its Own Currency by Roujo on Monday April 10, 2017 @12:31PM (#14079939)
> So it seems worse than both of those?

That was a single model (40% Bethesda + 30% Valve + 30% Creator), not two separate models from Bethesda and Valve.