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Re:Why F.E.A.R.’s AI is still the best in first-person shooters by PhasmaFelis on Sunday April 09, 2017 @02:29PM (#14073632)
> You would think that with all that incredible detail, the pathfinding AI would not kill the framerate just from two dozen pastured sheep all trying to find their next clump of grass to eat.

Dwarf Fortress is kind of the ur-example of passionately solving the wrong problem.

It's a fantastic game, and it's heartbreaking to me how much more fantastic it could be if the author adjusted his priorities a bit.

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