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Re:Playing roguelikes when you can’t see by j_s on Friday April 07, 2017 @09:19PM (#14064703)
Comment from someone pessimistic because of experience: https://news.ycombinator.com/item?id=13764689

Last month on Dot Watch – A braille and tactile smartwatch | https://news.ycombinator.com/item?id=13762768

Re:Playing roguelikes when you can’t see by fencepost on Saturday April 08, 2017 @12:15PM (#14067617)
Interesting, sounds like the combination of durable, compact and enough motion for raising pins just isn't there. That's a bit surprising, but I suppose most industrial applications where you need to raise/lower a pin repeatedly for millions of cycles don't also have the same kind of space constraints or have other options like air jets.

Thanks for catching that and pointing me to it.