Re:HTML5 Games Workshop: Make a Platformer Game with JavaScript
by golergka on Thursday April 06, 2017 @07:17AM
(#14049545)
No, the usual way of achieving this is to decouple your movement (as in, physics) from rendering. Instead of having an "update" loop, have "renderUpdate" and "physicsUpdate" as separate loops, one tied to FPS, other constant.
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