Re:HTML5 Games Workshop: Make a Platformer Game with JavaScript
by LoSboccacc on Thursday April 06, 2017 @05:22AM
(#14049074)
yeah, 5 minutes playing with Kerbal Space Program really highlight the fuckery that variable delta updates cause to physic based games
But we always had physics running at a fixed update rate (always receiving a constant delta time) regardless of any of the above. Trying variable rates there will ruin the stability of your movement, collisions, platforming, etc in any system that is complex or requires precision and predictability.