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Re:Why F.E.A.R.’s AI is still the best in first-person shooters by stolk on Tuesday April 04, 2017 @07:46PM (#14038355)
Yes, all actions have a cost associated with it.

You can use it in different ways: like you describe: have some agents prefer certain actions, different from the preferences of other agents.

The way I use it is to adapt to the environment. For instance, I make walking over to let's say an apple, less costly if the closest apple is near.

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