Re:Why F.E.A.R.’s AI is still the best in first-person shooters
by talmand on Tuesday April 04, 2017 @05:10PM
(#14037241)
That's why the original ghosts had some somewhat random behavior centered around a corner of the maze for each ghost. If I remember right, at random times a ghost will head to its own corner in its own specific way. There's an article or two out there about it, it's an interesting read.
Plus, the ghosts are faster than you when you are eating dots.
And this reminds me, I wrote that code 12 years ago, and I still want to incorporate it (with a switch) into the xscreensaver code, but never came to it...