Re:Why F.E.A.R.’s AI is still the best in first-person shooters
by lethargic_meat on Tuesday April 04, 2017 @04:02AM
(#14030470)
About retreating behaviour, this was slightly the case with Mount&Blade Warband, where units would now and then flee when their moral was low, which could happen due several factors.
Still I am unsure if historically anyone would be willing to charge alone against 100s of heavy cavalry units for a guy that pays ok.
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Re:Why F.E.A.R.’s AI is still the best in first-person shooters
by komali2 on Tuesday April 04, 2017 @02:13PM
(#14035660)
Depending on the era, typically it was a full retreat and slaughter as soon as the shield wall broke. Not all the time, but that was just typically how it went.
Charging cavalry would be stupid. Soldiers knew no horse would challenge a bristling shield wall.