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Re:Why F.E.A.R.’s AI is still the best in first-person shooters by dvt on Tuesday April 04, 2017 @03:37AM (#14030344)
> But people often say "FPS" to mean specifically "games like Quake and whatnot". Under that definition, shallow gameplay is part of what makes a game an FPS.

You can still have deep games that are Quake-like, Half-Life being the canonical example. Deus Ex can be played, like Fallout, in third-person so I'd say it's disqualified.

Why is HN turning into reddit with random downvotes and no discussion? Must be the weird gaming crowd.

Re:Why F.E.A.R.’s AI is still the best in first-person shooters by fenomas on Tuesday April 04, 2017 @04:22AM (#14030565)
> You can still have deep games that are Quake-like, Half-Life being the canonical example.

Again, you're talking about the definition, not the thing. Half-life is very Quake-like in its mechanics (camera and controls), and not very Quake-like in its gameplay (exploration, puzzles, etc).

As such, saying something like "FPSes aren't deep" is more about terms than games. Whether you agree with it depends on whether you take "FPS" to mean Quake-like mechanics or Quake-like gameplay.

(Incidentally Deus Ex is first person. The newest ones have a hide-behind-cover feature that temporarily shows you in 3rd-person.)

Re:Why F.E.A.R.’s AI is still the best in first-person shooters by pjc50 on Tuesday April 04, 2017 @05:45AM (#14030915)
> Deus Ex can be played, like Fallout, in third-person so I'd say it's disqualified

We're talking about the original Deus Ex which is first-person only.