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A comment on Why F.E.A.R.’s AI is still the best in first-person shooters. Parent comment
pickup-item was defined as:
PRECONDITIONS: HANDS_EMPTY==1, NEAR_ITEM==1, HAVE_ITEM==0
POSTCONDITIONS: HAVE_ITEM:=1 HANDS_EMPTY:=0
Which makes it so that agents carry one thing at a time, indeed.
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pickup-item was defined as:
PRECONDITIONS: HANDS_EMPTY==1, NEAR_ITEM==1, HAVE_ITEM==0
POSTCONDITIONS: HAVE_ITEM:=1 HANDS_EMPTY:=0
Which makes it so that agents carry one thing at a time, indeed.