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Re:Why F.E.A.R.’s AI is still the best in first-person shooters by stolk on Tuesday April 04, 2017 @02:13AM (#14029972)
Indeed. So in GOAP, actions have pre-conditions and post-conditions (effects.)

pickup-item was defined as:

PRECONDITIONS: HANDS_EMPTY==1, NEAR_ITEM==1, HAVE_ITEM==0

POSTCONDITIONS: HAVE_ITEM:=1 HANDS_EMPTY:=0

Which makes it so that agents carry one thing at a time, indeed.

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