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Re:Discussions with Apple regarding license agreement by sweden on Monday April 03, 2017 @12:23PM (#14024140)
That's completely different, there is interest to expose your CPU architecture in order to help people write better compilers and better programs.

But on a GPU, the whole interaction between the GPU and the application is abstracted by APIs like OpenGL and Vulkan and you own the driver, you own the compiler, you own the implementation and you own the architecture. So companies tend to protect their "secrets" since they own the whole product.

If you are asking me why is it different... Ask these patent trolls instead:

- https://techcrunch.com/2014/09/04/nvidia-sues-samsung-and-qu...

- http://www.anandtech.com/show/11101/amd-files-patent-complai...

It's not an excuse, it's the sad reality.

Re:Discussions with Apple regarding license agreement by ajross on Monday April 03, 2017 @06:21PM (#14027750)
And there is no interest in exposing your GPU architecture in order to help people write better compilers and programs?

Just as on a GPU, the whole interaction between the CPU and the application is abstracted by APIs[1] like C and Python.

[1] Yeah, we don't call them APIs. But then we don't call GLSL a "API" either. They're all languages.