News for hackers. Stuff that matters.
Re:Entity/Component Game Design: A Primer (2011) by AlexeyBrin on Saturday April 01, 2017 @05:12PM (#14014212)
There is this myth about the correct way in which one should code a game, entity/component is just the current fad of the decade, previously it was OOP.
Re:Entity/Component Game Design: A Primer (2011) by krapp on Saturday April 01, 2017 @07:37PM (#14014804)
I think it's more than a mere fad, but like OOP, it does have the potential for a cult to build around it.

The entity/component pattern is little more than preferring to decouple data from logic, and avoiding dependency trees. That's not particularly esoteric or irrational.