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Re:Thirteen Years of Bad Game Code by hopfog on Friday March 31, 2017 @11:44AM (#14004945)
Yes, you are right. The thing is though that I'm making the game mostly for myself and I always tell my players that they are playing at their own risk. It's very early alpha and they may lose everything.

I tried fixing it initially but eventually gave up and put the whole development on hold for 6 months. Also note that the problem gradually got worse. In the beginning it wasn't such a big deal but eventually became post-apocalyptic when players had a hard time finding even the most basic resources.

Another aspect is the amount of support I had to take care of when the player base was at its peak. It almost made me burn out, consdering that it's a side-project that I'm not making any money of. So when this major bug started affecting the game and the active players began dropping it was almost a relief. I never expected that anyone wanted to play it to begin with. I just put it out there as soon as I had something playable.

So after a long hiatus the joy of rewriting the front-end made me motivated to work on it again. Perhaps not the best strategic move but it feels good to be back. :)

Re:Thirteen Years of Bad Game Code by jscholes on Friday March 31, 2017 @11:48AM (#14004980)
Great response, thank you for taking my words in the spirit they were intended :) I battle hard to find approaches to my next features that will motivate me to actually get them finished too. I'm learning that this is a big factor in a programmer's experience. So I understand completely.