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Re:Thirteen Years of Bad Game Code by OskarS on Friday March 31, 2017 @04:19AM (#14001974)
> There are many, many more embarrassing mistakes to discuss. I discovered another "creative" method to avoid globals. For some time I was obsessed with closures. I designed an "entity" "component" "system" that was anything but. I tried to multithread a voxel engine by sprinkling locks everywhere.

Dear God, I feel like I'm having my game dev life read back to me...

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