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Re:Writing a Raytracer in Rust – Part 1 by ggambetta on Thursday March 30, 2017 @12:06PM (#13996585)
With a big emphasis in "small"... for a raytracer you don't need much more than a 3D vector with addition, multiplication, and dot product. For reference, the "linear algebra library" in my tiny raytracer [1] is 6 lines of code (and two are method closing braces): http://gabrielgambetta.com/tiny_raytracer_full.js (functions dot and A_minus_Bk)

[1] http://gabrielgambetta.com/tiny_raytracer.html

Re:Writing a Raytracer in Rust – Part 1 by K0nserv on Thursday March 30, 2017 @12:18PM (#13996687)
That's really cool :) I love me some tiny programs