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Re:Writing a Raytracer in Rust – Part 1 by K0nserv on Thursday March 30, 2017 @11:08AM (#13996010)
For where I'm at currently you don't need that much. This is it at the moment https://github.com/k0nserv/rusttracer/blob/master/src/math.r.... I learned about rust macros, operator overloading, traits, derive, tests, the difference between copy and clone in the process. It was a good first step in rust for sure. It's also one of those things that lends them self to TDD very nicely and that cuts down the need to debug anything.

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