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Re:Writing a Raytracer in Rust – Part 1 by stefs on Thursday March 30, 2017 @06:54AM (#13994327)
true, the visual feedback helps with debugging (that doesn't look quite right!) and motivation!
Re:Writing a Raytracer in Rust – Part 1 by K0nserv on Thursday March 30, 2017 @07:45AM (#13994531)
Definitely, but I find it can also be massively difficult to figure out why something is wrong. It's not as clear as for example backend web programming. For example this is a progression of me implementing a camera that can move https://twitter.com/K0nserv/status/846488675794014208