Re:VS Code uses 13% CPU when idle due to blinking cursor ren...
by reitanqild on Thursday March 23, 2017 @07:34PM
(#13945333)
Ghostbusters game on c64 had it when I bought it used in 1991 or 92 I think.
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Re:VS Code uses 13% CPU when idle due to blinking cursor ren...
by yoklov on Friday March 24, 2017 @11:42AM
(#13949652)
It's a common example for a patent that had a lot of prior art but was granted anyway.
I don't know enough about patents to say if there was a reason the prior art didn't apply, but I know that Namco was fairly protective of it and it was somewhat limiting for people working in the game industry.
Although, loading screens are less common now than they were back then, and I think that would still be case even if such a thing were never patented.