Re:VS Code uses 13% CPU when idle due to blinking cursor ren...
by coldtea on Thursday March 23, 2017 @04:43PM
(#13944074)
>a reference implementation would not help me at all.
Well, considering that the web has been for decades a landmine of subtle rendering differences based on different interpretations of the same standards, it would surely help others...
Also, I'm not sure what you're saying here. That, warts and all, you love the web as a programming platform?
Well, maybe you do.
But then again, you don't program everyday IN it. You program a rendering engine for it in Rust, so you're safely protected from the horrors of web programming.
>Dear imgui's layout model doesn't scale at all, due to the fact that it's immediate mode. It redoes layout from scratch every frame.
Aren't (or at least weren't) most computer games "immediate mode" too, and far more demanding than any web page?
Well, considering that the web has been for decades a landmine of subtle rendering differences based on different interpretations of the same standards, it would surely help others...
Also, I'm not sure what you're saying here. That, warts and all, you love the web as a programming platform?
Well, maybe you do.
But then again, you don't program everyday IN it. You program a rendering engine for it in Rust, so you're safely protected from the horrors of web programming.
>Dear imgui's layout model doesn't scale at all, due to the fact that it's immediate mode. It redoes layout from scratch every frame.
Aren't (or at least weren't) most computer games "immediate mode" too, and far more demanding than any web page?