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Re:VS Code uses 13% CPU when idle due to blinking cursor ren... by jcwayne on Thursday March 23, 2017 @01:20PM (#13941827)
In the early days of working on my current main project, I found that updating a progress bar was slowing the process it was monitoring. Since there were times when it was useful to see near real-time progress, I added added a slider which allows the user to adjust the sampling rate. That slider is affectionately known (by me anyway) as the Heisenberg Compensator.

P.S. I have sped up my shit. That process originally took days, now it takes an hour.

Re:VS Code uses 13% CPU when idle due to blinking cursor ren... by maccard on Thursday March 23, 2017 @05:55PM (#13944722)
It's fairly regular in my field (game dev) to put some debugging/instrumentation code in and only enable it for one frame after a key is pressed.
Re:VS Code uses 13% CPU when idle due to blinking cursor ren... by m-p-3 on Thursday March 23, 2017 @02:40PM (#13942758)
> Heisenberg Compensator

That's a perfect name, I love it.

Re:VS Code uses 13% CPU when idle due to blinking cursor ren... by fapjacks on Thursday March 23, 2017 @07:29PM (#13945310)
There's a Heisenberg Compensator in Star Trek transporters [0]

[0] http://www.startrek.com/database_article/heisenberg-compensa...

Re:VS Code uses 13% CPU when idle due to blinking cursor ren... by jcwayne on Thursday March 23, 2017 @10:07PM (#13946003)
Not​ a coincidence.