Re:I'm making 30 VR projects in 30 days to learn
by carlosdp on Saturday March 18, 2017 @08:14PM
(#13904273)
From the graphics programmer perspective? Nothing radically different at all. It's the same real-time rendering techniques that have existed for a while. VR is only different in design methodology really (and performance requirements, as noted in another comment). But in terms of programming, there's no huge leap between graphics programming for a flatscreen or VR game.
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