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Re:The cruellest RollerCoaster Tycoon park created by peeters on Saturday March 11, 2017 @12:34AM (#13844392)
I wonder if maybe each checkpoint is treated as the entrance to a new hedge maze in the code, so what's actually happening is that the lower-intensity AIs have more attainable path-finding goals because they're searching for the next "ride" (checkpoint), whereas the other AIs are only trying to navigate to the exit. From a path-finding perspective, the next checkpoint is always closer than the exit, so the low-intensity AIs end up having a better heuristic for proceeding through the maze.
Re:The cruellest RollerCoaster Tycoon park created by innocenat on Saturday March 11, 2017 @07:54AM (#13845293)
There is actually no checkpoint in RCT maze. The checkpoint in this case is just scenary items. AI cannot possibly know about that.