Re:Revisiting 64-bit-ness in Visual Studio and elsewhere (2015)
by dekhn on Sunday March 12, 2017 @11:59AM
(#13851211)
We had Indys with 32MB of RAM in '97-98. They were basically useless- the OpenGL implementation wasn't that great, and the rest of the system was massively underprovisioned (constant slow disk IO). However, we also had a bunch of better SGIs with 64+MB of RAM and those worked great.
https://en.wikipedia.org/wiki/SGI_Indy
https://en.wikipedia.org/wiki/IRIX