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Re:Snakisms by david-given on Monday March 06, 2017 @05:58PM (#13806862)
Positivism's actually quite interesting from a game design point of view --- because you can only see in front of you, you can't tell where your snake is or how big it is; so you're playing blindly, waiting for that moment when you get long enough that you start glimpsing parts of your own tail coming out of the darkness... it genuinely adds new interest to a really tired old game.

(Although, UI-wise, I'd like the play area to distinguish between spaces which you can see but don't contain anything and spaces which you can't see.)

Re:Snakisms by TeMPOraL on Tuesday March 07, 2017 @05:16AM (#13809406)
A good joke would be if the game filled all the invisible fields with apples that would disappear when they became visible.

http://www.smbc-comics.com/?id=3307

Re:Snakisms by vanderZwan on Monday March 06, 2017 @07:02PM (#13807237)
I wonder if it's also a reference to this:

https://en.wikipedia.org/wiki/Blind_men_and_an_elephant