Re:Cracking Minesweeper with Z3 SMT Solver
by ATsch on Sunday March 05, 2017 @03:15PM
(#13798288)
Some games do this, some don't some only actually generate the field once you click the first box.
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The behaviour towards the user is the same, though: The first click never results in a bomb. Everything else is an implementation detail, although not placing bombs until after the first click is probably the easiest approach to ensure it.