Re:Show HN: A new hobby OS from “scratch” in C#
by amaneureka on Sunday March 05, 2017 @02:39AM
(#13795013)
Yeah. And I managed to take it to the next level with dynamic executable loading and SVGA drivers.
Re:Show HN: A new hobby OS from “scratch” in C#
by mihular on Sunday March 05, 2017 @03:36AM
(#13795117)
But why not join forces with cosmos-instead of many half done OS we could have one functional? Were there any particular reasons?
Re:Show HN: A new hobby OS from “scratch” in C#
by amaneureka on Sunday March 05, 2017 @03:39AM
(#13795125)
For couple of years I contributed to Cosmos and fixed some bugs in MOSA. But my design idea was much different from them. So I decided to start with a new project. And seems like it worked!
Re:Show HN: A new hobby OS from “scratch” in C#
by mihular on Sunday March 05, 2017 @03:48AM
(#13795138)
Can you elaborate on differences?
Re:Show HN: A new hobby OS from “scratch” in C#
by codingbinary on Sunday March 05, 2017 @04:42AM
(#13795250)
Back when MOSA got created, we were aiming for a pure approach.
For example, we were trying to use as few intrinsics as possible and a mostly architecture agnostic approach.
Furthermore we also focussed on Mono compatibility (that was way before CoreCLR came out).
Source: Ex co-creator of MOSA
Re:Show HN: A new hobby OS from “scratch” in C#
by mihular on Sunday March 05, 2017 @08:03AM
(#13795832)
I wonder whether now it can switch to core to native compiler (supposedly soon available)
Re:Show HN: A new hobby OS from “scratch” in C#
by xor_null on Sunday March 05, 2017 @03:47PM
(#13798509)
This "why not join forces to have one good one" applies to all those "let fork it and do it better" projects....like systemd, KDE, Gnome etc (yes, they are not all forks, but you get the idea). This is one drawback of open source but also its strength....
[1]: https://github.com/mosa/MOSA-Project [2]: https://github.com/CosmosOS/Cosmos