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Re:How I discovered my left AirPod was bad by tuxxy on Saturday March 04, 2017 @07:08PM (#13793735)
Maybe someone can answer this:

Why isn't there some sort of cache on the earbuds that allows the device to send the packets to it and buffer as needed (for, say, music)?

Re:How I discovered my left AirPod was bad by 0x0 on Saturday March 04, 2017 @08:39PM (#13794122)
It would only work for music; for video or games or anything else a large buffer would mean terribly unsynchronized and delayed audio. Humans will feel something is off with just a few tens of milliseconds of buffer.
Re:How I discovered my left AirPod was bad by grav on Saturday March 04, 2017 @07:15PM (#13793787)
There is. It's just not always large enough.
Re:How I discovered my left AirPod was bad by lathiat on Sunday March 05, 2017 @05:27PM (#13799196)
Modern audio systems actually do work like this, here's a good write up from PulseAudio about dynamic buffer sizes and resampling when a new sound comes in

I do not know how a2dp works and if it supports such buffers though.

http://0pointer.de/blog/projects/pulse-glitch-free.html