News for hackers. Stuff that matters.
Re:Nintendo Switch review: pure potential by laumars on Wednesday March 01, 2017 @05:25PM (#13769149)
> signs that Nintendo didn't know how to adapt to the Internet age haven't exactly been mitigated by what we know of the Switch so far: no web browser, no Virtual Console nor movie services like Netflix at launch.

The Wii (not Wii U but the original Wii) had all of that though. A web browser, multiple on demand services including BBC iPlayer and Netflix, an online store that allowed you to downloadable games direct to the console, etc. So it's not the case that Nintento "can't adapt for the internet age", they clearly did already. This is more a sign that Nintendo don't want the Switch to compete with living room entertainment systems nor general purpose computing tablets.

This actually makes some sense when you consider both of those markets are already saturated. eg most living rooms already have several streamable devices such as:

    * other consoles (eg Xbox 360 / P3 and newer),
    * XBMC/Kodi devices,
    * Amazon Fire Stick and similar,
    * or even just a smart TV with that stuff in built.
And who doesn't already have a smart phone and/or tablet?

So instead of chasing after saturated markets that exist on the fringe of their business, Nintendo are focusing on their core market.

Re:Nintendo Switch review: pure potential by danso on Wednesday March 01, 2017 @07:07PM (#13770041)
Another data point: the Switch will facilitate voice chat by the use of a smartphone app: https://www.reddit.com/r/NintendoSwitch/comments/5nv1ht/conf...

Chat is a function served by many, many applications and devices, of course, but it doesn't seem strange for games and system makers to provide dedicated in-game/system chat even in the face of Discord. Granted, chat is much more integral to a game than Netflix or even a web browser. But the argument isn't that the Switch "competes" on these facets, but that it's natural to use these apps before/during/after a game session. For example, after playing a game on my PS4 or Wii U, instead of switching off my system to turn on Netflix on my Smart TV, I'll just use the app on the system, because it's usually fewer steps. Admittedly, I rarely use my console browser...but that's because I usually have access to my laptop in my living room. But the Switch is meant to be a mobile device; it's not hard to imagine the situation of checking the web to look up a tip or guide while gaming. Could you pull out your phone? Sure, but again, you could argue this for any function on any system ("just use X device, which most people carry around all the time").

Again, it's not the absence of these things that are alone disconcerting. It's just that we know of these downsides -- on top of a whole bunch of other online-related things that on launch week we have no clue: Nintendo's online account system, social network, purchase transfers, etc., things that Nintendo's history has not inspired confidence about.

Re:Nintendo Switch review: pure potential by cloakandswagger on Wednesday March 01, 2017 @10:29PM (#13771178)
This is what made me hold off on preordering.

It seems so ill-conceived, and I can't imagine how it will work. Does in-game audio get piped to your phone? If not, what are you supposed to do? Have two sets of earbuds, one from your phone and one from the device?

Also, what's with the console's lack of an ethernet port? Everything I've seen suggests that Nintendo did not prioritize online play when designing the Switch.

Re:Nintendo Switch review: pure potential by voltagex_ on Wednesday March 01, 2017 @10:33PM (#13771190)
Have Nintendo ever prioritised online play?
Re:Nintendo Switch review: pure potential by unprepare on Thursday March 02, 2017 @07:53AM (#13773658)
I would argue this is a major selling point of nintendo. I can't count the number of times i've seen people express disappointment that its so hard to have friends over and play a game these days.

modern consoles were designed seemingly to discourage single console multiplayer gaming; everything is being pushed to online. I think nintendo is smart by catering to the split screen gamers out there, since no one else seems to.

Re:Nintendo Switch review: pure potential by Karunamon on Wednesday March 01, 2017 @10:51PM (#13771262)
Splatoon is an online-first title and one of the best on the Wii U.
Re:Nintendo Switch review: pure potential by komali2 on Thursday March 02, 2017 @01:19AM (#13771928)
All I remember about Splatoon was that there was no way for me to play with my friends.
Re:Nintendo Switch review: pure potential by tekklloneer on Thursday March 02, 2017 @03:02AM (#13772435)
The console supports 10/100, possibly gigabit, ethernet over USB. It's an <$20 adapter that can be gotten on amazon.
Re:Nintendo Switch review: pure potential by maxsilver on Wednesday March 01, 2017 @08:28PM (#13770586)
> The Wii (not Wii U but the original Wii) had all of that though.

For what it's worth, the Wii U also had that too (a web browser, Netflix, Hulu, Amazon Instant Video, etc).

I get the impression that most Wii U owners didn't use it much, and mainly used the console for gaming. But it's still there, and works.

Re:Nintendo Switch review: pure potential by EJTH on Thursday March 02, 2017 @04:37AM (#13772847)
"I don't want to compete against all the other (faster) sprinters in the olympics, so I just cut off my legs"