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Re:Nintendo Switch review: pure potential by n-gauge on Wednesday March 01, 2017 @12:49PM (#13766211)
..and maybe to stop users playing HTML games (Nintendo ripoffs for example). This is a shame as I felt the Wii U was crippled in this respect (i.e. video tag supported but not audio!)
Re:Nintendo Switch review: pure potential by r00fus on Wednesday March 01, 2017 @01:41PM (#13766814)
Why would I buy a switch to play HTML games? Honestly this argument seems a stretch to me.
Re:Nintendo Switch review: pure potential by gyello on Wednesday March 01, 2017 @09:12PM (#13770831)
There's a popular website used on the Xbox One that emulates older Nintendo consoles from within the included Edge browser with controller support, and it can use OneDrive to store your ROMs and saves.

Something similar to that on the Switch could eat into Virtual Console revenues.

Re:Nintendo Switch review: pure potential by JoshTriplett on Wednesday March 01, 2017 @01:58PM (#13767001)
> Why would I buy a switch to play HTML games?

A portable, dockable tablet with a built-in reliable controller? If it had a browser, I'd be surprised if people didn't specifically write some games to target it.

Re:Nintendo Switch review: pure potential by Pengwin on Wednesday March 01, 2017 @06:49PM (#13769904)
I'm hoping that they do bring it back, because Nintendo did see the potential and have dev tools for the WiiU to target html based content - https://developer.nintendo.com/tools
Re:Nintendo Switch review: pure potential by mbel on Wednesday March 01, 2017 @02:49PM (#13767573)
3DS has a browser and a built-in reliable controller. I haven't heard about any HTML game for 3DS.
Re:Nintendo Switch review: pure potential by JoshTriplett on Wednesday March 01, 2017 @03:01PM (#13767697)
The 3DS used a relatively deficient browser engine, with much less support for web standards; it didn't support anything a non-trivial game might need.

A browser based on current WebKit or Blink, with full hardware-accelerated support for WebGL, a fast JavaScript JIT, WebAssembly, fullscreen, joysticks, and other such standards would make a compelling platform.

Re:Nintendo Switch review: pure potential by mbel on Wednesday March 01, 2017 @03:20PM (#13767899)
Well, the point stands: browser and integrated pad is not enough for third party browser games to emerge. Nintendo would also have to provide relevant APIs, some of which aren't commonly used by regular websites (e.g. WebGL).
Re:Nintendo Switch review: pure potential by BHSPitMonkey on Wednesday March 01, 2017 @07:06PM (#13770032)
I don't think that's the reason, considering Nintendo created special JavaScript APIs for accessing the Wii U's gamepad hardware features and made them available to all sites via their browser.

My bet is that they felt they needed more time to figure out how to properly sandbox it to prevent homebrew/piracy-related exploits, and that it will be released as a free installable item (or packaged with an OS update) in the next few months.