Re:The Brilliance of Dwarf Fortress (2011)
by vacri on Tuesday February 28, 2017 @08:50PM
(#13760234)
Oh, the agony of the military system. It has a learning curve all of its own.
RimWorld is great, but it just feels so much more sparse than DF - you only have a handful of folks. Graphics are nice (and the Prison Architect style is nice as well) and the way to assign orders is much needed (identical to a DF community add-on), but when it comes to Building Your Thang, it's just not a bustling community working against the odds.
It's interesting that so many things are based off what DF lacks (basic graphics, ui-friendliness) but don't implement the heart of DF (complexity), which is admittedly hard and was built up in DF over the course of years.
Re:The Brilliance of Dwarf Fortress (2011)
by imdsm on Tuesday February 28, 2017 @11:12AM
(#13754779)
Utilities is part of the game ecosystem though. Dwarf Therapist is great, but after 30 dwarfs it becomes better to enable autolabor. To be fair, I'd like to see RimWorld* manage 200+ pawns.
* Not to say I dislike RimWorld, in fact it is my favour dwarflike.
IIRC (foggy memory, several years since I last played) there are several ways to move through lists, depending on which list you are. Military was a chaos. People recommend an external application for better review of your dwarves, as the main interface is clunky.
It's a great game, but the UI could be much better.