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Re:OpenXR – Cross-Platform, Portable, Virtual Reality by shmerl on Monday February 27, 2017 @04:54PM (#13748630)
Very good, but that's just APIs. Now we also need an open runtime implementation for those APIs that will work with common hardware.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality by zamalek on Tuesday February 28, 2017 @04:09AM (#13752414)
We don't even have the APIs yet. Knowing Valve's approach with VR, they are probably going to aggressively pursue OpenXR support.
Re:OpenXR – Cross-Platform, Portable, Virtual Reality by shmerl on Wednesday March 01, 2017 @12:42PM (#13766121)
So far for example SteamVR is tied to Steam. So I'm more interested in open VR runtime, though of course a common and standard API is very good to have as well.