Re:A solution for enabling UDP in the web
by stcredzero on Monday February 27, 2017 @12:58PM
(#13746238)
Edit: Oh he mentions this, but invalidates it due to the complexity of typical P2P
Use the simple-peer library to hide away all that complexity. Just deactivate "trickle" for negotiation, then you get a simple Answer-Offer exchange with just one message each. I am using this to have WebRTC as a client-server proxy for UDP for my MMO game written in Golang.
Use the simple-peer library to hide away all that complexity. Just deactivate "trickle" for negotiation, then you get a simple Answer-Offer exchange with just one message each. I am using this to have WebRTC as a client-server proxy for UDP for my MMO game written in Golang.